Bioshock

From New To Arkane: Ten Years Of Development

This October, Lyon and Austin-based Arkane Studios celebrated ten years of creating games.

Upping The Craft: Susan O'Connor On Games Writing

Veteran video game writer Susan O'Connor (BioShock, Far Cry 2) believes that there's a lot of room to improve the writing in games, and talks to Gamasutra about narrative ways to engage the player,

Ken Levine on Studio Culture: From Looking Glass to 2K Boston

In a major new interview, BioShock creator Ken Levine talks to Gamasutra about staffing up 2K Boston for his "substantially more ambitious" next project, studio culture, philosophy, and more.

Bioshock 2 - preview

There is always something more to talk about when dealing with Bioshock 2.

BIOSHOCK 2

Animation Supervisor Jeff Weird talks about reinventing the world of Rapture in Bioshock 2.

Rebuilding Rapture: Choices And BioShock 2

Building a sequel to a beloved game is a delicate enterprise -- more so when you do it with a whole new studio.

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